NetVista Studio Beta 7: standalone mobile editing and a dedicated 3D workspace
Beta 7 paired a dedicated Mac modelling workspace with first standalone iPad and Android video editors, each with a clearly defined scope.
- Recorded milestone
- Version / context
- 1.4 Beta 7

A dedicated Mac 3D Editor
NetVista Studio 1.4 Beta 7 was published on 7 October 2026 and remains the newest public prerelease as of this article's publication on 21 October. Mac additions included a separate 3D Editor with editable mesh documents, primitives, subdivision, sculpting, procedural model generation, undo and physics preview.
Optional local modelling assistance used a bundled CPU runtime, with model weights requiring a separate, explicit download. Keying, floating Effects and Colour workspaces, Game Maker consistency, declarative mod creation and paired local-network collaboration also received work. Optional AI models were not required simply to launch the editor.
Standalone mobile video, not the whole desktop suite
The first native iPad and Android downloads could import local videos, preview a sequence, trim, reorder or delete clips, save a project and export a movie without a Mac or LAN sharing server. These were separate native apps, not the browser companion repackaged as mobile downloads.
Their scope was intentionally narrower than the Mac suite. The published mobile Beta 7 did not include Photos, 3D or Game Maker workspaces, advanced grading, effects or mods. Mobile and desktop project packages were not promised to be interchangeable, and phone or tablet export sizes depended on the device's encoder and resources.
Choose the actual published package
Five release assets were available: Mac, Windows and Linux ZIPs, an iPad IPA and an Android APK. Mac required Apple Silicon and macOS 11+, remained ad-hoc signed and was not Apple-notarized. Windows/Linux retained their Qt/PySide editor without Mac feature parity. The iPad package required iPadOS 16+ and AltStore Classic re-signing; it was not an iPhone, App Store or TestFlight release. Android required Android 8+ and used a signed APK, not a Play Store listing. Physical-device testing remained important.